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handle transform tool

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handle transform tool scl 07 Mar 17:57
  handle transform tool Michael Natterer 08 Mar 15:28
scl
2015-03-07 17:57:45 UTC (about 9 years ago)

handle transform tool

> With Peter's departure I don't really have a suggestion how to deal > with this kind of a situation. It's great that people contribute code, > and I'm thankful to them. But do we want to pile underdesigned >features up again? Personally, I wouldn't like to see the project to > go back to pre-2006.

+1
Somebody came up with code and it looked cool, therefore it's in the code base. Like Tito and similar to the N-Point-Transformation tool while we have the Cage tool plus some other half-done features. But hey, we dropped the Magic Scissors Tool and the performance of GIMP master is near to unusable!
As long as the 'Hack first' principle rules, the team will never reach its own product vision, if anybody remembers that thing :-( Sad to see it go that way.

Disillusioned,

Sven

Michael Natterer
2015-03-08 15:28:15 UTC (about 9 years ago)

handle transform tool

On Sat, 2015-03-07 at 18:57 +0100, scl wrote:

With Peter's departure I don't really have a suggestion how to deal

> with this kind of a situation. It's great that people contribute code, > and I'm thankful to them. But do we want to pile underdesigned >features up again? Personally, I wouldn't like to see the project to > go back to pre-2006.

+1
Somebody came up with code and it looked cool, therefore it's in the code base. Like Tito and similar to the N-Point-Transformation tool while we have the Cage tool plus some other half-done features. But hey, we dropped the Magic Scissors Tool and the performance of GIMP master is near to unusable!

You sound like you have not been in the meeting in Leipzig where we agreed on introducing a playground for UI and interaction experiments, *including* new tools.

The scissory tool is simply disabled until somebody comes and ports it to GEGL.

The performance of master near to unusable until somebody comes and optimizes it.

As long as the 'Hack first' principle rules, the team will never reach its own product vision, if anybody remembers that thing :-(

What was that again? Remind us.

Sad to see it go that way.

Sad to see rants like this, instead of help with improving things.

Disillusioned,

Annoyed,

Mitch