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tutorial details

Difficulty: difficulty 4/5

GIMP version: 2.3.10

Category: Special FX

Author: devvv

Steps: 12

Needed time: ca. 30 min

Hits: 24306

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» 18 comments

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Tutorial: How to generate realistic mass waterdrops on a surface

Written by devvv (08 Jul 2007 12:19 AM)

Learn how you can make very cool and realistic waterdrops with GIMP.

  1. a word before we start: I'm using the dialogue "Color" very often in this tutorial. If you use GIMP 2.2 the options i mean are found under Layer / Colors, since 2.3 this is only the menu "Color".

    Create a new file: 800x600px. Fill it with any background color you want. I did a soft blue gradient - that looks cool.
    screenshot of step 1
    click to enlarge
  2. Add a new Layer. Filter / Render / Solid noise. User max values: 16/16.
    screenshot of step 2
    click to enlarge
  3. Colors / threshold, look at the pic below to see the values )left: 86, right: 172).
    screenshot of step 3
    click to enlarge
  4. You'll get a picture that looks like mine below:
    screenshot of step 4
    click to enlarge
  5. Choose Colors / Color to Alpha and choose white to make all white transparent.

    After this invert all the pixels: Colors / Invert. After that all black should be white.
    screenshot of step 5
    click to enlarge
  6. Duplicate this layer, make it invisible by clicking the eye icon left to the layer in the layers dialog. Right click the layer in the layers dialog: "Selection from Alpha".

    - Dialogs / Channels. Add a new channel there while still having the selection active. Click "Initialize from selection".

    Press CTRL+SHIFT+A to deselect all.
    - user Filter / Blur / Gaussian Blur 3 times with these values: 7 then 3 and finally 1. Click the eye symbol to make the channel invisible.

    Switch back to the layers dialog and click the layer that contains the white "drops".
    screenshot of step 6
    click to enlarge
  7. Make sure the white drops layer is active. Now the heart piece of this tutorials follows:

    Filter / Light & Shadow / Lighting effects...

    We will now illuminate the drops from 2 sides (from top and from bottom) so we get some pretty real hightlights for the water. We need 2 directional light sources. Use my values (see the picture below). Don't forget to use the channel we created in step 6 as bumpmap.
    screenshot of step 7
    click to enlarge
  8. You get something like this:
    screenshot of step 8
    click to enlarge
  9. Lock the alpha channel ("Lock alpha channel") of this layer. This option is found above all layers. Then use Filters / Blur / Gaussian Blur: 4px.

    Using this option has the effect that all filters or anything else you may do on a layer is only applied to the visible pixel.

    In this step we use this to get nice little blurred grays. However we need to see clear differences between bright and dark gray as well as a clear white.

    After this you make the gray in the middle transparent by using Colors / Color to Alpha again (pick the gray in the middle).

    You get the following:
    screenshot of step 9
    click to enlarge
  10. As for now the result look already pretty good but we can still make some improvements: Any drop needs a soft black shadow to look more real.

    Rightclick the invisible white layer in the layers dialog and choose "Selection from alpha".

    With this selection active use Filter / Light and Shadow / Drop Shadow: X:2,Y:3 - Transparency: 30. Deselect "Allow resize".

    Deselect all: Selection / None.
    screenshot of step 10
    click to enlarge
  11. Our drops are a bit too white and not enough transparent. Activate the visible drops layer: Colors / Curves, use the Alpha channel (top left option) and apply the curve seen on the picture. We're then finished ;)
    screenshot of step 11
    click to enlarge
  12. Hope you like it!

    Tip: Smaller the size of the picture afterwards to get an even more realistic look!
    screenshot of step 12
    click to enlarge
Creative Commons Attribution-NonCommercial 2.0 Austria
This work is licensed under the following license: Creative Commons Attribution-NonCommercial 2.0 Austria.

Discussion / comment this tutorial

Post your own comments, questions or hints here. The author and other users will see your posting and can answer to it. Of course, you can also ask in the chat.

Newer comments are displayed first!

From: BTetlow (31 May 2008 04:10 PM)

Wow!

Excellent tutorial, all I need to understand now is what happened.

The droplets look fantastic in any colour

From: amy (08 May 2008 04:54 PM)

very difficult at steps 6 & 7
and colour curves didn't make any difference!

From: kmkl (15 Mar 2008 01:09 AM)

ya, i couldn't understand the directions, weren't accurate enuf

From: BLTicklemonster (05 Mar 2008 05:21 PM)

Step 6 is where I stop being able to follow this tutorial. Can anyone make a new tutorial and provide concise instructions? Think not I that my language speaks the poster of original tutorial. My fault, I should speak more than one language.

From: BLTicklemonster (28 Dec 2007 08:18 PM)

I can't make heads or tails of this as far as what I am doing wrong. I think I bog down around the channels part. I'm using 2.2, and don't get anything remotely like what the author is getting.

From: Soothsayah (02 Oct 2007 07:22 PM)

the gimp rain animation is marvelous,
i just joined this magnificent site,
im glad there are smart people out there using fedora (like the gimp animation creator) it rrrrocks!

From: NellasUnna (13 Sep 2007 02:05 AM) – Send a private message

"initialize from selection" is "add to selection" in GIMP 2.2, I think. It worked for me.

From: TheJoe (12 Sep 2007 02:19 PM)

In gimp 2.2 is very different.. there were at least 2 functions put in differents menus.

Anyway i got it, nice tut!! ;P

From: devvv (28 Aug 2007 11:26 AM) – Send a private message

the option is new in gimp 2.4. if you're working with 2.2 you need to fill the selection with white after you created the channel.

From: anon (28 Aug 2007 01:02 AM)

you suck wheres initialize from selection

From: GImp (24 Aug 2007 07:23 PM)

couldnt find initialize from selection

From: Bakoi (21 Aug 2007 12:32 PM)

Great tutorial.
But I think you forgot to tell us to unlock the alpha channel of the drops layer. Otherwise the "curves" changement will have no effect.

From: Eduard (12 Aug 2007 05:10 AM)

Excellent Tutorial bookmarked, Thank you.

From: devvv (14 Jul 2007 06:21 PM) – Send a private message

If you still have 2.2 you can achieve this by just clicking OK when the create-channel dialog appears to create it. after this fill the selecion with white. Then just continue. hope this helps.

From: mmmatus (14 Jul 2007 05:32 PM)

Please...In the step 6, I don´t know where to click "Initialize from selection". In which menu.Thanks.

From: devvv (12 Jul 2007 11:58 AM) – Send a private message

Where do you need help?

From: Nano (12 Jul 2007 11:48 AM)

sorry but i cant read your program language, if you dont mind me asking why if you type perfect english and write these tutorials in english do you use/put screenshots in another language? not a big problem in the other tuts but this one i couldn't finish

From: st3ven (09 Jul 2007 08:14 PM)

worked perfectly for me! great tutorial, great site! thank you

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