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Update from the road to 2.0

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Update from the road to 2.0 David Neary 24 Jul 22:16
David Neary
2003-07-24 22:16:45 UTC (over 20 years ago)

Update from the road to 2.0

Hi again all.

This is getting amusing, almost...

Before you read on, there's an important part that you shouldn't miss about 3 paragraphs down... make sure to read it before you send this to the trashcan/rubbish bin/waste paper basket//dev/null.

Understandably, the going has been a little harder on bugs milestoned for 1.3? but we have brought the total down from over 100 to under 80. The list is still available at this URL... http://makeashorterlink.com/?N47413065

We still need to get this list smaller - somewhere around 30 would be workable. Many of these bugs really are low-hanging fruit - there are patches outstanding to be considered and committed in several bugs, several are no longer valid against the 1.3 series, and more are straightforward bug reports which can be moved to the 2.0 target.

The tough ones to get rid of are the feature requests which are still valid against the 1.3 series. There is a certain amount of judgement to be made as to whether a feature gets bumped or kept.

So if you get a second to help out, there's still some work to be done (oh, by the way, there are now no bugs without a milestone, you guys rock).

Now - here's the important bit. There are several features which are definitely going to be considered before the feature freeze. Over the next couple of days I am going to start posting these to the devel list and asking for volunteers to take on the coding.

If a given feature is unclaimed, or no-one expresses an interest in it, after 48 hours the bug will be bumped to Future. If someone says they'd like to try to do the bug, they should add a comment saying so to the bug in bugzilla, and change the status of the bug to ASSIGNED (so that it can be filtered from features which are not being worked on).

Hopefully this will lead to some features which are actually quite straightforward getting done in the next couple of weeks, and hopefully some of these bugs will be a nice introduction to gimping for some coders who haven't worked on the gimp yet.

Thansk for your time, and don't forget, we still need your help. 15 minutes of your time filtering bugs makes a huge difference to someone working on a big feature.

Cheers, Dave.