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This discussion is connected to the gegl-developer-list.gnome.org mailing list which is provided by the GIMP developers and not related to gimpusers.com.

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no messages rob steed 11 Jun 11:31
no messages Dave Neary 11 Jun 11:41
no messages rob steed 11 Jun 12:15
rob steed
2004-06-11 11:31:09 UTC (almost 20 years ago)

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I signed up to the mailing list some months ago but I haven't received any emails! Not sure why this is and so I'm partly sending this email to see if I get a copy.

Would apreciate any advice.

thanks Robert




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Dave Neary
2004-06-11 11:41:28 UTC (almost 20 years ago)

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Hi Rob,

Quoting rob steed :

I signed up to the mailing list some months ago but I haven't received any emails! Not sure why this is and so I'm partly sending this email to see if I get a copy.

Development has been kind of slow on gegl. Dan Rogers was working on the image data structures, tile caching implementation, and had started working on colourspaces a few months ago, but for personal reasons decided to back off his free software coding for a while.

Calvin has got the Op framework more or less in place, and once the image data structures are sufficiently done, there will be the possibility to work on the Ops to get them working nicely with GeglTiledImages.

What is your area of interest in gegl? There are lots of jobs that need doing, and many of tehm are pretty low-hanging fruit. Calvin, pippin and Dan might be able to point you in the direction of something which would interest you.

Cheers,
Dave.

rob steed
2004-06-11 12:15:59 UTC (almost 20 years ago)

no messages

Hi Dave,

Thanks for the speedy reply. The aims of gegl fascinate me as does its internal structure. First I'll learn all I can about gegl's code. Although I'm not a high level coder, I'll try to improve my coding skills so I can help.

Rob

--- Dave Neary wrote: >

Hi Rob,

Quoting rob steed :

I signed up to the mailing list some months ago

but I

haven't received any emails! Not sure why this is

and

so I'm partly sending this email to see if I get a copy.

Development has been kind of slow on gegl. Dan Rogers
was working on the image data structures, tile caching
implementation, and had started working on colourspaces
a few months ago, but for personal reasons decided to
back off his free software coding for a while.

Calvin has got the Op framework more or less in place,
and once the image data structures are sufficiently done, there will be the possibility to work on the Ops
to get them working nicely with GeglTiledImages.

What is your area of interest in gegl? There are lots
of jobs that need doing, and many of tehm are pretty

low-hanging fruit. Calvin, pippin and Dan might be able
to point you in the direction of something which would
interest you.

Cheers,
Dave.