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GIMP Forums » For GIMP developers

Perspective and cloning in perspective with more vertices set

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  1. Perspective and... — Tamburrino Roberto, 28 Jun 2009 11:34 AM
    1. Perspective and... — Rob Antonishen, 28 Jun 2009 03:56 PM
  2. Perspective and... — Tamburrino Roberto, 28 Jun 2009 04:26 PM

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Permalink:1246181656.9873.3.camel@perfinstals-d...
Date:28 Jun 2009 11:34 AM
From:Tamburrino Roberto
Subject:Perspective and cloning in perspective with more vertices set
The tool perspective as well as the clone with a limit of creating a
square formed by 4 summits that allow you to change the picture or
stretch! It would be very useful if you could set more com top possible
number of lines that create the vertices horizontally and vertically
like a little latex with Blender! This would be able to clone the
streets with the curve (it can also create the white lines with an
increased prospect of clone), areas of shadow curves (like the
cheekbones pr lentigini remove etc ...) and the eye area to prepare well
for the perhaps points to remove wrinkles!
could exploit the more internal vertices to change the size of noses in
photo retouching and ear etc. .. with their shift! graphics you could
use to shape with a gradient to put the shades where you want ... I note
the EPR clone in perspective with reason as the reason is not already
the prospect! would be helpful if they have buckled to add tiles to
walls and the like ...

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Permalink:3644709b0906280656k7a3da637yeddef3c49...
Date:28 Jun 2009 03:56 PM
From:Rob Antonishen
Subject:Perspective and cloning in perspective with more vertices set
The current perspective method is not compatible with what you
describe (mesh distortion). I am not a math guy but my understanding
is that perspective is (iir) affine and can be implemented as a 3x3
matrix transform. On the other hand to perform an arbitrary 4 sided
polygon to arbitrary 4 sided polygon is not affine and must use a 4x4
transform.

I believe there are already enhancement requests for a mesh deform
tool. Not sure where they fit in the roadmap, though.

-Rob A>

On 6/28/09, Tamburrino Roberto <perfinstals@yahoo.com.br> wrote:
> The tool perspective as well as the clone with a limit of creating a
> square formed by 4 summits that allow you to change the picture or
> stretch! It would be very useful if you could set more com top possible
> number of lines that create the vertices horizontally and vertically
> like a little latex with Blender! This would be able to clone the
> streets with the curve (it can also create the white lines with an
> increased prospect of clone), areas of shadow curves (like the
> cheekbones pr lentigini remove etc ...) and the eye area to prepare well
> for the perhaps points to remove wrinkles!
> could exploit the more internal vertices to change the size of noses in
> photo retouching and ear etc. .. with their shift! graphics you could
> use to shape with a gradient to put the shades where you want ... I note
> the EPR clone in perspective with reason as the reason is not already
> the prospect! would be helpful if they have buckled to add tiles to
> walls and the like ...
>
> __________________________________________________
> Faça ligações para outros computadores com o novo Yahoo! Messenger
> http://br.beta.messenger.yahoo.com/
>
>

--
Sent from my mobile device
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Permalink:1246199204.871.0.camel@perfinstals-de...
Date:28 Jun 2009 04:26 PM
From:Tamburrino Roberto
Subject:Perspective and cloning in perspective with more vertices set
on xD!
if you mean with 3x3 with a central vanishing point perhaps you're
right! but there is only one central perspective type straight very long
on the horizon that seems to unite! if you see a 'rectangular object or
service to a corner with the 3x3 does not do anything because there' has
2 points of escape, and in this case we want that 4x4 is equivalent to
see a straight slant! but if you get to see a curve are more than 4
points of escape, and this why? if you think that a path is created type
pentagon, hexagon and you want a 5x5, 6x6, a 10x10 decagon eu endless
circle as the points (though this is limited), and in this case you
should use the perspective pieces for each prospect identified
especially with the clone but it homogeneity and in this way covers
learning and save time (it would be the difference in extruding a hand
in 3d against plans to bring more 4 sides from which the idea)! This is
just for the prospect, then also the lattice of the mesh can also be
used to zoom in and out parts of the body that is an option that has
photoschop has on the instrument scale or free integrated processing
(seen on youtube), one has the right option but the same scale on the
instrument! But if you want the "other party" to that point I jokingly
suggest to combine the various instruments rotate, clone, scale etc. ...
in a single place and then have the options to stop the rotation,
perspective, etc. ... with ideas (a bit like the mode selection buttons)
and then I think you save the code? to secure space in the menu ... to
clone the functional perspective is why I do not think that ... sorry
for the graphics are possoo manipulate layers with gradient which may be
useful for photo ... however the potential to exponentially increase
Gimp ... but not especially sorry if I insist!

___
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Fa
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