Hello world I'm new, wishing to contact an expert of GeglBuffers
Forums ► For GEGL developers (read-only) ► Hello world I'm new, wishing to contact an expert of GeglBuffers
-
Alexis Pautrot
(over 1 year ago)
- Martin Nordholts (over 1 year ago)
Sent: 2010-07-30 12:29:35 UTC (over 1 year ago)
From: Alexis Pautrot
Hello world I'm new, wishing to contact an expert of GeglBuffers
Hello,
My name is Alexis, I'm new to this mailing list, I subscribed yesterday. I'm a French little guy interested into the Gegl project as a possible user of this technology. I'm a game programmer (a tool's programmer) working on my spare time on a personal project which is more or like a small Photoshop.I'm using C# as main language for my project, without rejecting the ability to interop with any other language supported by the .NET platform (C++ being one).
For now I have a prototype of my project which is decent enough (I'm working on it since one year) and already have a base which is more or less identical (for the needs I have) to the principle of the GeglBuffers. My stuff is also tile based, allowing infinite images size, taking only the memory it needs, and supports few bits operations.
I will soon be in the need to make a design choice about the imaging/rasterisation API I will have to use. For now I'm using GDI+ and my own stuff, but I'm dealing only with 32 bit ARGB with few pixel operations ( ARGB x ARGB for painting, ARGB - A for erasing ), with neither hardware acceleration (MMX, SSEx, 3DNow, GPU) nor multithreading.
I don't really want to remake the wheel again (low level hardware development is not my cup of tea) and I'm thinking about including a powerful API for this purpose. Gegl with its GeglBuffers seems to be a clever choice. I'm also looking at Vips ( http://www.vips.ecs.soton.ac.uk/index.php?title=VIPS ) which seems to also have a robust API.
I would like to be put in touch with the people whom have developed (or have strong knowledge about) the GeglBuffers to ask them a few questions, regarding existing features and future ones. I'm also open to participating to the development of the GeglBuffers if needed, but I don't want to make promise I might no be able to respect.
Thank you for having read me, and in advance sorry for my bad English.
PS: Thank's to Jerson Michael Perpetua and its mail "Introduction to GEGL Buffers" which was a good starting point for me.
Best regards,
Alexis._______________________________________________
Gegl-developer mailing list
Gegl-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gegl-developer
Sent: 2010-07-30 17:28:52 UTC (over 1 year ago)
From: Martin Nordholts
Hello world I'm new, wishing to contact an expert of GeglBuffers
On 07/30/2010 12:29 PM, Alexis Pautrot wrote:
> I would like to be put in touch with the people whom have developed (or have strong knowledge about) the GeglBuffers to ask them a few questions, regarding existing features and future ones.
>
> [...]
>
> PS: Thank's to Jerson Michael Perpetua and its mail "Introduction to GEGL Buffers" which was a good starting point for me.
>
> Best regards,
> Alexis.Hi Alexis
We're glad to hear you're interested in GEGL.
This is the right place to ask questions about GeglBuffer. That way
everyone will benefit from the answers to your questions, just as you
benefited from Jerson's mail.So go ahead and ask :)
Best regards,
Martin--
My GIMP Blog:
http://www.chromecode.com/
"Automatic tab style and removed tab title bar"
_______________________________________________
Gegl-developer mailing list
Gegl-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gegl-developer



