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GIMP Forums » For GEGL developers

Some Questions about GEGL library

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  1. message 917eb79a1003290858o3ce3f74cxb2ed41e0180706d9@mail.gmail.com not available
    1. Some Questions about... — Øyvind Kolås, 30 Mar 2010 06:11 PM
  2. Some Questions about... — Rahmati Fateme, 26 Mar 2010 08:37 PM
    1. Some Questions about... — Øyvind Kolås, 28 Mar 2010 04:51 PM

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Permalink:7bf6f2dc1003300911o7ed8db13h98a2b1d4b...
Date:30 Mar 2010 06:11 PM
From:Øyvind Kolås
Subject:Some Questions about GEGL library
On Mon, Mar 29, 2010 at 4:58 PM, Nicolas Robidoux
<nicolas.robidoux@gmail.com> wrote:
> Øyvind (and all):
>
> "Long term" development question:
>
> If one was to try to optimize gegl operations which involve resampling
> (image rotation, affine and perspective transformations), do you think
> this should be done on the GPU, or should be done, outside of the GPU,
> by exploiting SSE-type operations? Any other idea?

Note that multiple other ops will eventually also be using the
resampler infrastructure, at least when using C code, among these are
displacement maps, mirrors/kaleidoscope (already exist in git),
ripples/waves ported from GIMP, mapping to and from polar coordinates
and more.

It is likely that such transformations would, at least initially reuse
the texture resampling units found in the GPU and thus probably only
provide "standard" samplers.

> It is not obvious to me that the goal should be to port "everything"
> to the GPU. Is it obvious to you?

To get the benefits offered by the GPU, at least in a scenario where
texture data has to be migrated between the systems, any operations
that does not exist on the GPU will slow down GPU based acceleration,
potentially to the degree where benefits from using the GPU will be
lost.

The approach I think makes sense for GEGL is to allow ops to opt-in to
be able to do GPU processing. With the GSOC GPU branch GPU and CPU
usage of the same GeglBuffer is transparent and tiles are
automatically migrated from RAM to texture memory and back as needed.

> What parts of GEGL are more likely to benefit from having a GPU
> version? Least likely?

Image processing algorithms that are embarassingly parallel will
benefit from having GPU versions. This at least includes compositing,
with good caching in place it might be possible to do fast gpu
recomposition of cached subgraph results from slow/non-gpuable
renderings.

/Øyvind K.
--
«The future is already here. It's just not very evenly distributed»
-- William Gibson
http://pippin.gimp.org/ http://ffii.org/
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Permalink:loom.20100326T203428-215@post.gmane.org
Date:26 Mar 2010 08:37 PM
From:Rahmati Fateme
Subject:Some Questions about GEGL library
Hello,
I'm a master's student in computer science at Strasbourg university (France).

I start working on a project related to GEGL library, my goal is to study how to
optimize "operators' graph" to reduce execution time.It would be nice if I could
have some information about the optimizations which are already implemented in
GEGL.

I would be grateful if you can give me some informations about these questions:

1. Is there any optimizations done on the graph in the last version of GEGL?

For instance, one could think of several optimizations:

· Precomputation of node compositions: If you apply several nodes maybe the
composition of the nodes is computable and easier to compute.

Lets say that we have two nodes "increase lightness by 10" then "increase
lightness by -20", the graph could be automatically simplified to "increase
lightness by -10", is it already the case in GEGL ?

Of course one could assume that the application which is using GEGL should not
generate such graphs, but maybe for more complicated composition it would be
easier to do it in GEGL. For instance, is the composiion of two gaussian blur
another "blur" operation ? Another example could be to combine, Lightness and
Curves operations into a single Curves operation with different parameters.

· Precomputation of operators' graphs for several pictures: If you want to
apply the same graphs to several pictures it could be nice if some
precomputation is done on the graph before it is evaluated on all the pictures.

For instance, given a point operators f which performs the same operation on the
different channels of the image (r,g,b) (lightness, contrast, ...), if one is
working with 8 bits pictures, one could precompute an array containing f(x) for
x in 0->255, and then using this same array for evaluating the graph on all the
pictures.

Is it already the case in GEGL ?

· Evaluation in parallel of several nodes of the graph using OpenMP

· Evaluation of the nodes using GPU, I have read it was the subject of a
Google summer of code, what is the current status of this ?

2. How the "operator's graph" is maintained and how the nodes are saved?

Can you also give me some references where I could find more related information?

Thank you for your attention.
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Permalink:7bf6f2dc1003280751i60c1efd9wf8bf38ed4...
Date:28 Mar 2010 04:51 PM
From:Øyvind Kolås
Subject:Some Questions about GEGL library
On Fri, Mar 26, 2010 at 7:37 PM, Rahmati Fateme <ftm.rahmati@gmail.com> wrote:
> Hello,
> I'm a master's student in computer science at Strasbourg university (France).
>
> I start working on a project related to GEGL library, my goal is to study how to
> optimize "operators' graph" to reduce execution time.It would be nice if I could
>  have some information about the optimizations which are already implemented in
> GEGL.
>
> I would be grateful if you can give me some informations about these questions:
>
> 1.   Is there any optimizations done on the graph in the last version of GEGL?
>
> For instance, one could think of several optimizations:
>
> ·    Precomputation of node compositions: If you apply several nodes maybe the
> composition of the nodes is computable and easier to compute.
>
> Lets say that we have two nodes "increase lightness by 10" then "increase
> lightness by -20", the graph could be automatically simplified to "increase
> lightness by -10", is it already the case in GEGL ?
>
> Of course one could assume that the application which is using GEGL should not
> generate such graphs, but maybe for more complicated composition it would be
> easier to do it in GEGL. For instance, is the composiion of two gaussian blur
> another "blur" operation ? Another example could be to combine,  Lightness and
> Curves operations into a single Curves operation with different parameters.

Currently GEGL does not do any extensive optimizations on the graph
level, some operations make sure that when the given parameters are a
no-op the pixels are not touched but the original buffer passed
through (blurs with radius == 0.0, rotations, and scales or translates
with no change). The porter duff over (normal layer compositing) op
also optimizes to a passthrough when only one input buffer is
provided.

Consecutive affine operations (a scale and then a translate) is also
collapsed to be a single affine operation (avoiding the inherent loss
of multiple resamplings). This is handled within the affine ops by
making them all be subclasses of a common operation. Ideally this
would be extended in such a manner that GEGL would be able to
re-arrange all affine operations to happen only once, immediately
after loading the pixel data - this would reduce the number of
resamplings as well as reduce total processing time.

> ·    Precomputation of operators' graphs for several pictures: If you want to
> apply the same graphs to several pictures it could be nice if some
> precomputation is done on the graph before it is evaluated on all the pictures.
>
> For instance, given a point operators f which performs the same operation on the
> different channels of the image (r,g,b) (lightness, contrast, ...), if one is
> working with 8 bits pictures, one could precompute an array containing f(x) for
> x in 0->255, and then using this same array for evaluating the graph on all the
> pictures.
>
> Is it already the case in GEGL ?

GEGL has lazily initialized lookup tables that even work for floating
point, doing processing on 8bit image data is best avoided.

> ·    Evaluation in parallel of several nodes of the graph using OpenMP

There is an experimental multi processing configure option, the
paralellization is done by having separate threads compute separate
parts of the final render. There is no need to use OpenMP to achieve
this.

> ·    Evaluation of the nodes using GPU, I have read it was the subject of a
> Google summer of code, what is the current status of this ?

The result of last years summer of code was proof of concept code
allowing automatic migration of tiles for GeglBuffers between system
memory and GPU memory. Large gains can not be made until many ops
exist in a GPU version thus avoiding excessive migrations back and
forth.

> 2.   How the "operator's graph" is maintained and how the nodes are saved?
>
> Can you also give me some references where I could find more related information?

Please study the source code, for further questions please join the
irc channel #gegl on gimpnet (irc.gimp.org).

/Øyvind K.
--
«The future is already here. It's just not very evenly distributed»
-- William Gibson
http://pippin.gimp.org/ http://ffii.org/
_______________________________________________
Gegl-developer mailing list
Gegl-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gegl-developer
↑Back to thread overview

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